AI Insights · Timothy · October 2021
Top 5 Basketball Games on iOS in Australia Q3 2021
Explore the performance of the top 5 basketball games on iOS in Australia during Q3 2021, with data on downloads, revenue, and active users.
In Q3 2021, the top 5 basketball games on iOS in Australia showcased varied performance trends in terms of weekly downloads, revenue, and active users. Here is a closer look at each app's performance.
NBA 2K Mobile Basketball Game from 2K saw its weekly revenue fluctuate, peaking at about $23.3K in early August and then gradually declining to $13.9K by the end of September. Downloads experienced a downward trend, starting from nearly 5K in late June and dropping to around 2.3K by the end of the quarter. Active users also saw a decline from approximately 10.9K to 7.1K throughout the quarter.
SLAM DUNK from TV Animation by Program Twenty Three had its highest revenue of $5.3K in mid-July, with revenue generally fluctuating between $1.3K and $3K for the rest of the quarter. Downloads remained low, ranging from 26 to 68 per week. Active users were also stable but low, peaking at 161 in late August before dropping to 117 by the end of September.
NBA LIVE Mobile Basketball by Electronic Arts showed a steady increase in weekly revenue, reaching about $3.3K in late July before experiencing a decline to roughly $1.5K by the end of the quarter. Downloads varied between 513 and 820 weekly, with a slight increase to 779 at the end of September. Active users remained relatively stable, fluctuating around the 45K mark.
Basketball Arena - Sports Game from MASOMO LIMITED saw its highest revenue of $5K in mid-July, with a general downward trend, ending the quarter at around $1.8K. Downloads were more volatile, ranging from 1.4K to 3.8K per week. The number of active users also showed a decline, from approximately 9.1K in late June to 7K by the end of September.
NBA SuperCard Basketball Game by 2K had relatively steady revenue, peaking at about $2.4K in late July and ending the quarter at $1.2K. Downloads were modest, fluctuating between 197 and 379 weekly. Active users remained low but stable, starting at 657 and ending the quarter at 548.
For more detailed insights and data, visit Sensor Tower.